Issue
So i'm trying to make a function for displaying a circle, here's the function :
def drawCircle(x,y,size):
glColor3f(1,1,1)
glBegin(GL_TRIANGLE_STRIP)
glVertex2f(0,0)
glVertex2f(100,0)
glVertex2f(100,100)
glVertex2f(0,100)
But when i try it, nothing display. If you have the solution, please explain me in detail, I'm not a profesional in opengl or in pyopengl.
Here's the code :
import glfw
from OpenGL.GL import *
from OpenGL.GLUT import *
import numpy as np
import pyrr
from random import *
from math import *
buffer = bytearray(800 * 600 * 3)
display = (800,600)
if not glfw.init():
raise Exception("glfw can not be initialized!")
def CreateWindow(title="Baguette game",width=800,height=600):
display = (width,height)
window = glfw.create_window(width,height,title, None, None)
glfw.set_window_pos(window,400,200)
glfw.make_context_current(window)
return window
def DrawTriangle(pointA=[-0.5, -0.5, 0.0],pointB=[0.5, -0.5,0.0],
pointC=[-0.5, 0, 0.0],color=[1.0,1.0,1.0]):
vertices = [pointA[0], pointA[1], pointA[2],
pointB[0], pointB[1], pointB[2],
pointC[0], pointC[1], pointC[2]]
colors = [color[0], color[1], color[2],
color[0], color[1], color[2],
color[0], color[1], color[2] ]
v = np.array(vertices,dtype=np.float32)
c = np.array(colors, dtype=np.float32)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(3, GL_FLOAT,0,v)
glEnableClientState(GL_COLOR_ARRAY)
glColorPointer(3, GL_FLOAT,0,c)
glDrawArrays(GL_TRIANGLES,0,3)
def DrawRectangle(size=[0.5,0.5],position=[0,0],color=[1.0,1.0,1.0]):
DrawTriangle([position[0]-size[0]/2,position[1]+size[1]/2,0],
[position[0]+size[0]/2,position[1]+size[1]/2,0],
[position[0]+size[0]/2,position[1]-size[1]/2,0],
color)
DrawTriangle([position[0]-size[0]/2,position[1]-size[1]/2,0],
[position[0]+size[0]/2,position[1]-size[1]/2,0],
[position[0]-size[0]/2,position[1]+size[1]/2,0],
color)
def Pixel(x,y):
buffer_data = [randint(0,255), 0, 0] * (x * y)
buffer = (GLubyte * (x * y * 3))(*buffer_data)
glDrawPixels(x, y, GL_RGB, GL_UNSIGNED_BYTE, buffer)
def drawCircle(x,y,size):
glColor3f(1,1,1)
glBegin(GL_TRIANGLE_STRIP)
glVertex2f(0,0)
glVertex2f(100,0)
glVertex2f(100,100)
glVertex2f(0,100)
if __name__=="__main__":
window = CreateWindow()
initialPosition = (0,0,0)
z=1
while not glfw.window_should_close(window):
glfw.poll_events()
#glClear(GL_COLOR_BUFFER_BIT)
DrawRectangle([1,1],[-0.5,0],[1,0,0])
DrawRectangle([1,1],[0.5,0],[0,1,0])
glfw.swap_buffers(window)
glfw.terminate()
Solution
You don't use the x
, y
and size
arguments at all. A glBegin
/glEnd
sequence must be delimited with glEnd
. e.g.:
def drawCircle(cx, cy, radius):
glColor3f(1,1,1)
glBegin(GL_TRIANGLE_FAN)
glVertex2f(cx, cy)
for a in range(361):
x = cx + radius * cos(radians(a))
y = cy + radius * sin(radians(a))
glVertex2f(x, y)
glEnd()
For example draw a circle in the center of the viewport:
drawCircle(0, 0, 0.5)
I recommend reading a good OpenGL tutorial. e.g.: LearnOpenGL
Answered By - Rabbid76
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