Issue
I'm trying to make fading looped rectangle area. I used base code from here Just decided expand it. Its just blinking rectangle, but I need smooth fade-in and fade-out effects. So I decided to make method which will calulate new opacity percent and set it to painter. But it doesnt work in cycle.
This is my class now
class HighlightRect(QFrame):
board_width = 400 # width of frame
board_height = 400 #height of frame
def __init__(self, parent, x, y, width=50, height=50, blink_speed=1000):
super().__init__(parent)
self.blink_speed = blink_speed
self.opacity_timer = self.blink_speed
self.board_height = self.parent().height()
self.board_width = self.parent().width()
self.square_height = height
self.square_width = width
self.highlight_x = x
self.highlight_y = y
#self.setFocusPolicy(QtCore.Qt.StrongFocus)
self.timer_draw = QtCore.QTimer(self)
self.timer_draw.timeout.connect(self.draw)
self.timer_draw.start(self.blink_speed)
self.color = QtCore.Qt.red
self.is_draw = False
self.x_apple = 0
self.y_apple = 0
self.draw()
def blink(self, painter):
self.color = QtCore.Qt.red
while self.opacity_timer >= 0:
self.opacity_timer -= 1 / 10 # просто подбор
percents = round(int(self.opacity_timer / self.blink_speed * 100)/100, 1)
print(percents)
painter.setOpacity(percents)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
print ("Paint Event?")
if self.is_draw == True:
print ("Draw")
#self.color = QtCore.Qt.red
self.blink_thread = threading.Thread(name='background', target=lambda: self.blink(painter))
self.blink_thread.start()
else:
self.opacity_timer = self.blink_speed
print ("Do not draw")
self.color = QtCore.Qt.transparent
threading.SystemExit = SystemExit
painter.setPen(self.color)
painter.drawRect(self.rect)
def draw(self):
self.is_draw = not self.is_draw
self.rect = QRect(self.highlight_x, self.highlight_y, self.square_width, self.square_height)
self.update()
Changind of opacity inside blink function but outside while loop works as well, but its static. No changes. Changing opacity in loop isn't work. Whats wrong? Maybe somewhere here is another more correct way to get what I want?
Solution
One possible solution is to create a QProperty that handles opacity and then use QPropertyAnimation to make the change smooth.
import random
import sys
from PySide6.QtCore import Property, Signal, QPropertyAnimation, QRect, Qt
from PySide6.QtGui import QPainter
from PySide6.QtWidgets import QFrame, QApplication
class Board(QFrame):
rect_opacity_changed = Signal(name="rectOpacityChanged")
def __init__(self, parent=None):
super(Board, self).__init__(parent)
self._rect_opacity = 1.0
self._rect = QRect(0, 0, 50, 50)
self._opacity_animation = QPropertyAnimation(
targetObject=self, propertyName=b"rect_opacity", duration=3000
)
for p, v in ((0.0, 0.0), (0.3, 1.0), (0.7, 1.0), (1.0, 0.0)):
self._opacity_animation.setKeyValueAt(p, v)
self._opacity_animation.finished.connect(self.change)
self.change()
@Property(float, notify=rect_opacity_changed)
def rect_opacity(self):
return self._rect_opacity
@rect_opacity.setter
def rect_opacity(self, opacity):
self._rect_opacity = opacity
self.rect_opacity_changed.emit()
self.update()
def change(self):
x = random.randint(0, self.width() - self._rect.width())
y = random.randint(0, self.height() - self._rect.height())
self._rect.moveTo(x, y)
self._opacity_animation.start()
def paintEvent(self, event):
painter = QPainter(self)
painter.setOpacity(self.rect_opacity)
painter.setPen(Qt.red)
painter.drawRect(self._rect)
def main():
app = QApplication([])
board = Board()
board.show()
sys.exit(app.exec())
if __name__ == "__main__":
main()
Answered By - eyllanesc
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