Issue
I'm trying to do a pause menu for my game in Ursina Engine and I can't fount informatino how the function pause() works or how to do it.
Can someone help me?
Solution
Pausing is already implemented in ursina. Just set application.paused
to True or False. application.pause()
and application.resume()
does the same.
from ursina import *
app = Ursina()
# Make a simple game so we have something to test with
from ursina.prefabs.first_person_controller import FirstPersonController
player = FirstPersonController(gravity=0, model='cube', color=color.azure)
camera.z = -10
ground = Entity(model='plane', texture='grass', scale=10)
# Create an Entity for handling pausing an unpausing.
# Make sure to set ignore_paused to True so the pause handler itself can still recieve input while the game is paused.
pause_handler = Entity(ignore_paused=True)
pause_text = Text('PAUSED', origin=(0,0), scale=2, enabled=False) # Make a Text saying "PAUSED" just to make it clear when it's paused.
def pause_handler_input(key):
if key == 'escape':
application.paused = not application.paused # Pause/unpause the game.
pause_text.enabled = application.paused # Also toggle "PAUSED" graphic.
pause_handler.input = pause_handler_input # Assign the input function to the pause handler.
app.run()
Answered By - pokepetter
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