Issue
I'm dealing with refactoring code which extensively uses dicts in a circumstance where enums could be used. Unfortunately, to reduce typing the dict keys were abbreviated in a cryptic fashion. In order to have more meaningful code and fewer string literals as well as a more advanced interface I translated the message dictionary based code into an Enum based code using the same messages.
The message dictionaries looked like the following:
MsgDictionary = {'none': None,
'STJ': 'start_job',
'RPS': 'report_status',
'KLJ': 'kill_job'}
ExecStates = {'none': None,
'JCNS': 'job_could_not_start',
'JSS': 'job_successfully_started',
'JSF': 'job_successfully_finished'}
This, unfortunately lead to cluttered code:
...
self.send_message(id = MsgDictionary["stj"], some_data)
...
msg = self.receive_msg()
if msg.id in (MsgDictionary['STJ'], MsgDictionary['KLJ']):
self.toggle_job()
...
I would merely like to get rid of the string accesses, the cryptic names and the low level interface, like in the following. This send_message
should send the str
typed value of the Enum
not the Enum
instance itself.
...
self.send_message(id = MessagesEnum.START_JOB, some_data)
...
msg = self.receive_msg()
if msg.id in (MessagesEnum.START_JOB, MessagesEnum.KILL_JOB):
self.toggle_job()
...
But as in the original case, undefined execution states should still be allowed. This does currently not work. The reason is to not break existing code:
e = ExecStates(None)
-> ValueError: None is not a valid ExecutionStates
And I would like to be able to compare enum instances, e.g.:
e = ExecState[START_JOB]
if e == ExecState[START_JOB]:
pass
if e == ExecState[KILL_JOB]:
pass
Using the following definitions, I believe I'm almost there:
import enum
class _BaseEnum(str, enum.Enum):
@classmethod
def values(cls) -> DictValues:
return cls.__members__.values()
def _generate_next_value_(name: str, *args: object) -> str:
return name.lower()
def __str__(self):
return str(self.value) # Use stringification to cover the None value case
class MessageEnum(_BaseEnum):
NONE = None
START_JOB = enum.auto()
REPORT_STATUS = enum.auto()
KILL_JOB = enum.auto()
class ExecutionState(_BaseEnum):
NONE = None
JOB_COULD_NOT_START = enum.auto()
JOB_SUCCESSFULLY_STARTED = enum.auto()
JOB_SUCCESSFULLY_FINISHED = enum.auto()
However, one problem still remains. How can I deal with None
value as well as strings in the enumerations? In my case, all enum items gets mapped to the lowercase of the enum item name. Which is the intended functionality. However, None
gets unintendedly mapped to 'None'
. This in effect leads to problems at other spots in the existing code which initializes an ExecutionState instance with None
. I would like to also cover this case to not break existing code.
When I add a __new__
method to the _BaseEnum
,
def __new__(cls, value):
obj = str.__new__(cls)
obj._value_ = value
return obj
I loose the possibility to compare the enumeration instances as all instances compare equal to ``.
My question is, in order to solve my problem, if I can corner case the None
either in the _generate_next_value_
or the __new__
method or maybe using a proxy pattern ?
Solution
Two things that should help:
in your
__new__
, the creation line should readobj = str.__new__(cls, value)
-- that way each instance will compare equal to its lower-cased nameexport your enum members to the global namespace, and use
is
:
START_JOB, REPORT_STATUS, KILL_JOB = MessageEnum
...
if e is START_JOB: ...
...
if msg.id in (START_JOB, KILL_JOB): ...
Answered By - Ethan Furman
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