Issue
I have a programm where i have a lot of text objects.
And i want to render it all by 1 command like a sprite.
For example:
all_sprites = pygame.sprite.Group()
sprite1 = mySprite([args])
sprite2 = mySprite([args])
all_sprite.add(sprite1, sprite2)
while True:
all_sprites.update(([width, height]))
in the Class mySprite() we have a def update() what working with calling by Class Group()
I want to doo this operation not with sprites but with text. Can i did that by pygame instrumental? Or i want make this class (like a class Group()) by myself? If the second option, then how i can make it
Solution
A rendered text is simply a pygame.Surface
object. All you need to do is set the image
attribute of the pygame.sprite.Sprite
object with the rendered text surface and the rect
attribute with the position of the text.
import pygame
pygame.init()
window = pygame.display.set_mode((400, 400))
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 100)
class Text(pygame.sprite.Sprite):
def __init__(self, font, text, color, center_pos):
super().__init__()
self.image = font.render(text, True, color)
self.rect = self.image.get_rect(center = center_pos)
all_text = pygame.sprite.Group()
all_text.add(Text(font, "Hello", "white", (200, 150)))
all_text.add(Text(font, "World!", "white", (200, 250)))
run = True
while run:
clock.tick(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill(0)
all_text.draw(window)
pygame.display.flip()
pygame.quit()
exit()
Answered By - Rabbid76
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