Issue
I made a game using the terminal and pythons curses module. I steer the snake using the kbinput function. This works great for the number pad and the standard letters, however, when I try to use the direction keys it throws the exception _cureses_error: no input
If I hold the keys down eventually one of the commands will get through eventually. I have it in full blocking mode, so it makes no sense to get the no input exception.
I tried a quick test to see if having it running in a thread was a problem, but in my test case the direction keys work fine.
relevant functions are below:
def game():
screen=curses.initscr()
curses.start_color()
curses.raw()
curses.cbreak()
curses.noecho()
screen.keypad(True)
try:
gtime=time.time()
b=Board(screen)
s=Snake(b)
#thread.start_new_thread(steps,(s,b))
thread.start_new_thread(kbinput,(s,b,screen))
....
def kbinput(snake,b,screen):
while snake.alive==True:
key=""
key=screen.getkey()
b.key=key
if key=="q":
snake.alive=False
break
elif (key == "8" or key == "i" or key == 'KEY_UP') and snake.direction != 3: snake.direction=1
elif (key == "6" or key == "l" or key == 'KEY_RIGHT') and snake.direction != 4: snake.direction=2
elif (key == "4" or key == "j" or key == 'KEY_LEFT') and snake.direction != 2: snake.direction=4
elif (key == "5" or key == "k" or key == 'KEY_DOWN') and snake.direction != 1: snake.direction=3
return
EDIT: Thomas was correct that the problem seems to be with threading the kbinput. To fix the problem I made these changes to the functions:
def game():
screen=curses.initscr()
curses.start_color()
curses.raw()
curses.cbreak()
curses.noecho()
screen.keypad(True)
curses.halfdelay(1)
curses.init_pair(1,curses.COLOR_RED,curses.COLOR_BLACK)
curses.init_pair(2,curses.COLOR_GREEN,curses.COLOR_BLACK)
try:
gtime=time.time()
b=Board(screen)
s=Snake(b)
#thread.start_new_thread(kbinput,(s,b,screen))
while s.alive and s.x != 0 and s.x != b.width-1 and s.y !=1 and s.y != b.height-2:
kbinput(s,b,screen)
gtime=time.time()
update(s,b,screen)
if snake_check(s) == True: break
def kbinput(snake,b,screen):
#while snake.alive==True:
key=""
key2=screen.getch()
if key2==-1: return
try:key=chr(key2)
except:pass
if key=="q":
snake.alive=False
#break
elif (key == "8" or key == "i" or key2 == curses.KEY_UP) and snake.direction != 3: snake.direction=1
elif (key == "6" or key == "l" or key2 == curses.KEY_RIGHT) and snake.direction != 4: snake.direction=2
elif (key == "4" or key == "j" or key2 == curses.KEY_LEFT) and snake.direction != 2: snake.direction=4
elif (key == "5" or key == "k" or key2 == curses.KEY_DOWN) and snake.direction != 1: snake.direction=3
return
Solution
Rather than look for a string-literal
key == 'KEY_UP')
look for the defined-constant
key == curses.KEY_UP)
although as noted in a comment, that requires the getch
method.
However, this line indicates a more serious problem:
thread.start_new_thread(kbinput,(s,b,screen))
Curses in general is not thread-safe (and python's curses-binding is subject to that limitation):
Answered By - Thomas Dickey
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