Issue
I am debugging one of my programs where I am trying to assign a custom variable to a rectangle to update it's position.
Here is my code:
import os ; os.environ['PYGAME_HIDE_SUPPORT_PROMPT']='False'
import pygame, random
pygame.init()
display = pygame.display.set_mode((401, 401))
display.fill("white") ; pygame.display.flip()
class MyRect(pygame.Rect):
def __setattr__(self, attr, value): # Sets a custom attribute to a rectangle
super().__setattr__(attr, value)
if attr == 'xValue':
pygame.Rect.move(self, (value-self.centerx), 0) # Move the rectangle according to the xValue
def contains(self, coords):
return self.collidepoint(coords)
square = MyRect(175, 175, 50, 50)
pygame.draw.rect(display, 'steelBlue', square) # Draw the rectangle to the screen
square.xValue = 200
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit() ; exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if square.contains(pygame.mouse.get_pos()):
square.xValue = random.randint(0, display.get_width()) # Update the square.xValue property
pygame.display.flip() # Update the screen
When I execute the program, the square.xValue property is changing, but the position of the square on the screen is not.
What did I miss?
Solution
You have to redraw the scene. You have to redraw the rectangle after it has been changed. Clear the display and draw the rectangle in the application loop:
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit() ; exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if square.contains(pygame.mouse.get_pos()):
square.xValue = random.randint(0, display.get_width()) # Update the square.xValue property
display.fill("white");
pygame.draw.rect(display, 'steelBlue', square)
pygame.display.flip() # Update the screen
Answered By - Rabbid76
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