Issue
Is it possible to pass an argument to PyQt4 Signal connections? In my case I have n buttons with set the same menu dinamically created on the interface, depending on user's input:
for j in range(0, len(self.InputList)):
arrow = QtGui.QPushButton(Form)
arrow.setGeometry(QtCore.QRect(350, 40*(j+3)+15, 19, 23))
menu = QtGui.QMenu(Form)
for element in SomeList:
cb = QtGui.QRadioButton(element,menu)
ca = QtGui.QWidgetAction(menu)
ca.setDefaultWidget(cb)
QtCore.QObject.connect(cb,QtCore.SIGNAL("stateChanged(int)"),self.SomeFunction)
arrow.setMenu(menu)
Although the menu is the same for all the buttons into the interface, the user should be able to select a value from any of the buttons and, for any of them, the action is the same ("add the selected value to a line edit") with the only difference that the line edit might be the 1st as well as the 2nd, the 3rd.
What I would like to ask, then, is if there's any way to pass an argument j here:
QtCore.QObject.connect(cb,QtCore.SIGNAL("stateChanged(int)"),self.SomeFunction(j))
EXAMPLE:
At this execution the user's inputs are 3, so I will have 3 line edits and three push buttons with the same menu:
Line Edit 1:
Line Edit 2:
Line Edit 3:
Using the same function SomeFunction
, I'd like to edit the value of the Line Edits. So if the user is touching the menu attached to the 2nd line edit, the function SomeFunction
shall be called with the argument 2 SomeFunction(2)
, so the same method will understand itself which Line Edit is the right one:
Line Edit 1:
Line Edit 2: modified
Line Edit 3:
I need this because the number of Line Edits on the main window depends on what the user is selecting. I'm a newbie and so far I've always created one function for any object into the GUI, but this time the number is dynamic and I'm sure there are some more elegant ways to create this kind of signal connections, that I have not understood though so far from my documentations reading.
Solution
Here is a different approach: instead of attaching the data as an argument to the signal handler, attach it to the menu-item itself. This offers much greater flexibility, because the data is not hidden inside an anonymous function, and so can be accessed by any part of the application.
It is very easy to implement, because Qt already provides the necessary APIs. Here is what your example code would look like if you took this approach:
for j in range(0, len(self.InputList)):
arrow = QtGui.QPushButton(self)
arrow.setGeometry(QtCore.QRect(350, 40*(j+3)+15, 19, 23))
menu = QtGui.QMenu(self)
group = QtGui.QActionGroup(menu)
for element in SomeList:
action = menu.addAction(element)
action.setCheckable(True)
action.setActionGroup(group)
action.setData(j)
arrow.setMenu(menu)
group.triggered.connect(self.SomeFunction)
def SomeFunction(self, action):
print(action.data())
Answered By - ekhumoro
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